Published September 17, 2019 | Version v1
Journal article

Virtual Reality and game engines for interactive data visualizationand event displays in HEP, an example from the ATLAS experiment

  • 1. University of Pittsburgh
  • 2. Université Paris Sud
  • 3. University of Chicago

Description

Interactive 3D data visualization plays a key role in HEP experiments, as it is used in many tasks at different levels of the data chain. Outside HEP, for interactive 3D graphics, the game industry makes heavy use of so-called "game engines", modern software frameworks offering an extensive set of powerful graphics tools and cross-platform deployment. Recently, a very strong support for Virtual Reality (VR) technology has been added to such engines. In this talk we explore the usage of game engines and VR for HEP data visualization, discussing the needs, the challenges and the issues of using such technologies. We will also make use of ATLASrift, a VR application developed by the ATLAS experiment, to discuss the lessons learned while developing it using the game engine Unreal Engine, and the feedback on the use of Virtual Reality we got from users while using it at many demonstrations and public events.

Additional details

Identifiers

DOI
10.1051/epjconf/201921402013
Other
oai:uchicago.tind.io:16266

UChicago Information

Division(s)
Physical Sciences Division
Department(s)
Computer Science, Enrico Fermi Institute