@article{TEXTUAL,
      recid = {4345},
      author = {Tarhan, Ahit Kaan},
      title = {Game Design as a Pedagogic Tool: The Future of STEM  Education},
      address = {2022-08-20},
      number = {TEXTUAL},
      abstract = {As our daily lives become more integrated with science &  technology, our education systems need to ensure that all  students are gaining the essential scientific literacy and  critical-thinking skills to navigate the diverse  technological landscape that defines the 21st century.  Although STEM education has been at the forefront of global  initiatives to prepare students to life, recent systemic  reviews show that current pedagogic methods focus  separately on individual subjects and fail to impart the  necessary integrated systems thinking for students to  design solutions for complex contemporary problems ailing  our world. Game design processes employed as pedagogic  tools can be the answer to contemporary issues in STEM  education. As a unique blend of artistic and engineering  processes, game design is an iterative design process that  requires research, synthesis, dialogue, collaboration,  interdisciplinary integration, and systems thinking to  implement solutions for the construction of a desired  experience. These affordances fit the bill for a  design-based, student-centered, constructionist, hands-on  learning experience that is desired by educators on both  the national and international levels. Thus, game design  could be the pedagogic tool necessary for STEM education to  adapt to the needs of the 21st century and the future.},
      url = {http://knowledge.uchicago.edu/record/4345},
      doi = {https://doi.org/10.6082/uchicago.4345},
}