@article{THESIS,
      recid = {3529},
      author = {Kim, Dianne},
      title = {For the Horde!: Nationalism and Group Identity in World of  Warcraft},
      publisher = {University of Chicago},
      school = {M.A.},
      address = {2021-12},
      number = {THESIS},
      abstract = {Virtual spaces have become essential for many during the  COVID19 global pandemic. Video games are understandably a  popular choice during such times to socialize and escape  the real world, even if for a brief moment. At the same  time, among International Relations (IR) literature,  scholars have often discussed nationalism as a central  aspect of nation- building and a sentiment so powerful that  it can be a resource to gain an upper-hand in violent  international conflict. This paper applies nationalism  literature to virtual worlds, a connection that remains  largely unexplored. In order to investigate whether the  behavior of World of Warcraft (WoW) players mirror existing  indicators of nationalism, I collected survey data from 200  WoW players regarding their gameplay and opinions about the  game. I argue that people’s sentiment regarding their  in-game communities share compelling similarities with that  of real- life communities, hinting that perhaps  nationalistic sentiments could arise in virtual settings.},
      url = {http://knowledge.uchicago.edu/record/3529},
      doi = {https://doi.org/10.6082/uchicago.3529},
}